Krakatoa SR implements a new function called “Repopulation” which converts a particle stream into a levelset and back to a particle stream. None of the original particles are maintained, but a new “evenly” distributed particle stream takes it’s place. It’s great for adding extra fill when your particle set is patchy and it can be done at rendertime so you don’t need to re-simulate anything.
We’ve implemented this into KrakFu, and here’s a video showing the results…
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